
Wizards of the Coast
FOIL Ojer Axonil, Deepest Might (Showcase) (LCI-317) - The Lost Caverns of Ixalan - Magic The Gathering
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Description
Condition: Near Mint.
Image is sample only. Real cards may not be flawless and vary slightly in centering, colour, or print details. They may have minor imperfections (e.g slight edge whitening or dots).
Card TypeLegendary Creature — God // Land
RarityMythic
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
//
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
T: Add R.
2R, T: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
//
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
T: Add R.
2R, T: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
(Transforms from Ojer Axonil, Deepest Might.)
: Add
.
{2}
,
: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
{2}
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